Rick’s jump, for example, goes further the longer you hold the jump button down. It’s not easy, in spite of the game’s cute looks, but does have decent game mechanics. Splatterhouse: Wanpaku Graffiti was developed by Now Production, the same company who later made the Splatterhouse sequels on the Sega Megadrive/Genesis, and it is a lot of fun to play. ![]() There’s an experience point system that increases Rick’s health bar as he progresses, and the number of enemies required to reach the next level is shown in the top left of the screen. The game also focuses more on platforming action than beat ’em up gameplay and instead of punching and kicking, like in the original, Rick wields an axe and can pick up a shotgun with limited ammo during certain levels. ![]() Rather than take the gruesome approach of the original game, in Wanpaku Graffiti the characters are “super deformed” (and made cute) and the game takes a comical approach to the presentation and gameplay, which was obviously deemed to be more fitting to a Famicom audience. Splatterhouse: Wanpaku Graffiti is a spin-off from the infamous Splatterhouse series and was a Japan only release, published by Namco for the Nintendo Famicom in 1989.
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